Files
spooktober-vnj/dialogue/scripts/spawn_dialogue.gd
T
2026-09-04 21:04:58 -07:00

19 lines
345 B
GDScript

extends Node
class_name DialogueEncounter
var dialogue: DialogueScene
signal step
func _init(path: Resource) -> void:
self.dialogue = path
await Start()
func _input(_event: InputEvent) -> void:
if Input.is_action_just_pressed("ui_accept"):
step.emit()
func Start():
for i in self.dialogue.get_scene():
print(i.dialogue)
await step