extends Node class_name DialogueEncounter var dialogue: DialogueScene signal step() func _init(path: Resource) -> void: self.dialogue = path await Start() func _input(_event: InputEvent) -> void: if Input.is_action_just_pressed("ui_accept"): step.emit() func Start(): await walk_scene(self.dialogue) func walk_scene(next_scene: DialogueScene): print("walking scene") for dia : Dialogue in next_scene.get_scene(): print(dia.dialogue_str) if dia.choices.size() > 0: for choice: Choice in dia.choices: print(choice.response) if Input.is_key_pressed(KEY_1): await walk_scene(dia.choices[0].get_target()) step.emit() await step