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20 changed files with 350 additions and 12 deletions
+49 -2
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@@ -1,8 +1,55 @@
extends Node
class_name Game
@export var dialogue_scene: DialogueScene
static var currentSave : String
@export var current_scene: DialogueScene
## check if event in events list
static func has_event_data(event: String) -> bool:
# change to this when save system set up
# var eventFile : FileAccess = FileAccess.open("user://Saves/"+currentSave+"/events.txt", FileAccess.READ)
# for testing:
var eventFile : FileAccess = FileAccess.open("res://test_data/events.txt", FileAccess.READ)
while (!eventFile.eof_reached()):
var content :String = eventFile.get_line().strip_edges()
if content == event:
eventFile.close()
return true
eventFile.close()
return false
## check if all events in events list
static func has_all_events_data(events: Array[String]) -> bool:
if events.is_empty():
return true;
# change to this when save system set up
# var eventFile : FileAccess = FileAccess.open("user://Saves/"+currentSave+"/events.txt", FileAccess.READ)
# for testing:
var eventFile : FileAccess = FileAccess.open("res://test_data/events.txt", FileAccess.READ)
var events2 = events
while (!eventFile.eof_reached()):
var content :String = eventFile.get_line().strip_edges()
if events2.has(content):
events2.erase(content)
if events2.is_empty():
eventFile.close()
return true
eventFile.close()
return false
static func log_event_data(event: String) -> void:
## change to this when save system set up
# var eventFile : FileAccess = FileAccess.open("user://Saves/"+currentSave+"/events.txt", FileAccess.READ)
## for testing:
var eventFile : FileAccess = FileAccess.open("res://test_data/events.txt", FileAccess.READ_WRITE)
eventFile.seek_end()
eventFile.store_line(event)
eventFile.close()
func _ready() -> void:
add_child(await DialogueEncounter.new(self.dialogue_scene))
+8
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@@ -0,0 +1,8 @@
[gd_resource type="Resource" script_class="Character" format=3 uid="uid://c1pqvty4jtg6r"]
[ext_resource type="Script" uid="uid://xbl6wraf2l3k" path="res://characters/character.gd" id="1_7ph4k"]
[resource]
script = ExtResource("1_7ph4k")
character_name = "test2"
metadata/_custom_type_script = "uid://xbl6wraf2l3k"
+8
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@@ -0,0 +1,8 @@
[gd_resource type="Resource" script_class="Character" format=3 uid="uid://bp1nuugvgxstm"]
[ext_resource type="Script" uid="uid://xbl6wraf2l3k" path="res://characters/character.gd" id="1_1e8fb"]
[resource]
script = ExtResource("1_1e8fb")
character_name = "test1"
metadata/_custom_type_script = "uid://xbl6wraf2l3k"
+17 -3
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@@ -3,20 +3,34 @@
[ext_resource type="Script" uid="uid://dw5jr50hsls5n" path="res://dialogue/scripts/dialogue.gd" id="1_tbx8t"]
[ext_resource type="Script" uid="uid://d2d5w1vmd71js" path="res://dialogue/scripts/choice.gd" id="2_7gud4"]
[ext_resource type="Script" uid="uid://cu54e7uh65lq0" path="res://dialogue/scripts/scene.gd" id="3_2c6wc"]
[ext_resource type="Script" uid="uid://bcx25iulofjjw" path="res://dialogue/scripts/choice_target.gd" id="3_7gud4"]
[sub_resource type="Resource" id="Resource_w5su3"]
script = ExtResource("3_7gud4")
metadata/_custom_type_script = "uid://bcx25iulofjjw"
[sub_resource type="Resource" id="Resource_6lvw1"]
script = ExtResource("2_7gud4")
response = "test1"
targets = Array[ExtResource("3_7gud4")]([SubResource("Resource_w5su3")])
metadata/_custom_type_script = "uid://d2d5w1vmd71js"
[sub_resource type="Resource" id="Resource_k33ik"]
script = ExtResource("2_7gud4")
response = "test2"
metadata/_custom_type_script = "uid://d2d5w1vmd71js"
[sub_resource type="Resource" id="Resource_qdk4l"]
script = ExtResource("1_tbx8t")
dialogue = "this is a test of the dialoge sysytem"
choices = Array[ExtResource("2_7gud4")]([SubResource("Resource_6lvw1"), SubResource("Resource_k33ik")])
metadata/_custom_type_script = "uid://dw5jr50hsls5n"
[sub_resource type="Resource" id="Resource_psx0q"]
script = ExtResource("1_tbx8t")
dialogue = "this should be the second message"
metadata/_custom_type_script = "uid://dw5jr50hsls5n"
[sub_resource type="Resource" id="Resource_elg5j"]
script = ExtResource("1_tbx8t")
dialogue = "i hope you enjoyed"
metadata/_custom_type_script = "uid://dw5jr50hsls5n"
[resource]
+40
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@@ -0,0 +1,40 @@
{
"d":[
{
"chr": "test_character1",
"d": "Hi, I'm test1!\nNice to meet you, what's your name?",
"chs": []
},
{
"chr": "test_character2",
"d": "I'm test2!",
"chs": []
},
{
"chr": "test_character1",
"d": "Where are you from?",
"chs": [
{
"r": "Atlanta",
"t": [
{
"t": "test_scene3.json",
"c": [],
"e": "ATL1"
}
]
},
{
"r": "San Francisco",
"t": [
{
"t": "test_scene4.json",
"c": [],
"e": "SFO1"
}
]
}
]
}
]
}
+9
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@@ -0,0 +1,9 @@
{
"d":[
{
"chr": "test_character1",
"d": "Goodbye!",
"chs": []
}
]
}
+20
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@@ -0,0 +1,20 @@
{
"d":[
{
"chr": "test_character1",
"d": "You are from Atlanta!",
"chs": [
{
"r": "",
"t": [
{
"t": "test_scene2.json",
"c": [],
"e": ""
}
]
}
]
}
]
}
+20
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@@ -0,0 +1,20 @@
{
"d":[
{
"chr": "test_character1",
"d": "You are from San Francisco!",
"chs": [
{
"r": "",
"t": [
{
"t": "test_scene2.json",
"c": [],
"e": ""
}
]
}
]
}
]
}
+25 -1
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@@ -2,4 +2,28 @@ extends Resource
class_name Choice
@export var response: String
@export var scene: DialogueScene
@export var targets: Array[ChoiceTarget]
func get_target()->DialogueScene:
for target : ChoiceTarget in targets:
if target.condition_events.is_empty():
if !target.target_event.is_empty():
Game.log_event_data(target.target_event)
return target.target_scene
if Game.has_all_events_data(target.condition_events):
if !target.target_event.is_empty():
Game.log_event_data(target.target_event)
return target.target_scene
print(error_string(ERR_INVALID_PARAMETER) +
" in Choice.get_target(), check that there is a target with an empty condition_events in targets")
return null
func _init(str1 : String, targs : Array[ChoiceTarget]):
response = str1
targets = targs
static func load_dict(dict : Dictionary) -> Choice:
var ts : Array[ChoiceTarget] = []
for tar : Dictionary in dict["t"]:
ts.append(ChoiceTarget.load_dict(tar))
return new(dict["r"], ts)
+17
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@@ -0,0 +1,17 @@
extends Resource
class_name ChoiceTarget
## Target scene to go to if condition is in game events.
@export var target_scene_loc: String
## An array of event names-- empty array means that this target is default.
@export var condition_events: Array[String]
## Name of event to log to events data.
## Can be empty string, in which case no event is logged.
@export var target_event: String
func _init(t_sc_loc : String, conditions: Array, event : String):
target_scene_loc = t_sc_loc
condition_events.assign(conditions)
target_event = event
static func load_dict(dict : Dictionary) -> ChoiceTarget:
return ChoiceTarget.new(dict["t"], dict["c"], dict["e"])
+1
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@@ -0,0 +1 @@
uid://bcx25iulofjjw
+13 -1
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@@ -2,5 +2,17 @@ extends Resource
class_name Dialogue
@export var character: Character
@export_multiline() var dialogue: String
@export_multiline() var dialogue_str: String
@export var choices: Array[Choice]
func _init(chr : String, str1:String, choices1:Array[Choice]):
# there's probably a better way to do this but idk yet
character = load("res://characters/"+chr+".tres")
dialogue_str = str1
choices = choices1
static func load_dict(dict: Dictionary) -> Dialogue:
var chs : Array[Choice] = []
for ch : Dictionary in dict["chs"]:
chs.append(Choice.load_dict(ch))
return new(dict["chr"], dict["d"], chs)
+18
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@@ -1,7 +1,25 @@
extends Resource
class_name DialogueScene
static var baseLoc : String= "res://dialogue/resources/"
@export var dialogue: Array[Dialogue]
func get_scene() -> Array[Dialogue]:
return self.dialogue
func _init(dia : Array[Dialogue]) -> void:
dialogue = dia
static func load_dict(dict : Dictionary) -> DialogueScene:
var dia : Array[Dialogue]= []
for d :Dictionary in dict["d"]:
dia.append(Dialogue.load_dict(d))
return new(dia)
static func load_scene(loc: String) -> DialogueScene:
var f = FileAccess.open(baseLoc + loc, FileAccess.READ)
if f != null:
var ret = DialogueScene.load_dict(JSON.parse_string(f.get_as_text()))
f.close()
return ret
return null
+5 -5
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@@ -17,12 +17,12 @@ func Start():
func walk_scene(next_scene: DialogueScene):
print("walking scene")
for scene in next_scene.get_scene():
print(scene.dialogue)
if scene.choices.size() > 0:
for choice in scene.choices:
for dia : Dialogue in next_scene.get_scene():
print(dia.dialogue_str)
if dia.choices.size() > 0:
for choice: Choice in dia.choices:
print(choice.response)
if Input.is_key_pressed(KEY_1):
await walk_scene(scene.choices[0].scene)
await walk_scene(dia.choices[0].get_target())
step.emit()
await step
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+54
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@@ -0,0 +1,54 @@
extends GraphNode
class_name GraphFileNode
var scene : DialogueScene = null
# static var base_loc :String = "res://dialogue/resources/"
var file_loc : String
func _init(loc : String):
file_loc = loc
title = loc
name = loc.replace("/", ";").replace(".","*")
scene = DialogueScene.load_scene(loc)
func _ready():
add_child(Control.new())
set_slot(0, true, 0, Color.BLACK, false, 0, Color.BLACK)
if scene == null:
return
var dias : Array[Dialogue] = scene.get_scene()
var i = 1
for dia in dias:
if dia.choices.is_empty():
continue
else:
for chc : Choice in dia.choices:
var l = Label.new()
if chc.response.is_empty() :
l.text = "(invisible choice)"
else:
l.text = chc.response
add_child(l)
set_slot(i, false, 0, Color.BLACK, true, 0, Color.from_hsv(float(i-1)*0.1, 1, 1))
i+=1
func map(ge : GraphEdit):
if scene != null:
var to_map_arr : Array[GraphFileNode] = []
var dias : Array[Dialogue] = scene.get_scene()
var i = 0
for dia in dias:
if dia.choices.is_empty():
continue
else:
for chc : Choice in dia.choices:
for t : ChoiceTarget in chc.targets:
var name1 = t.target_scene_loc.replace("/", ";").replace(".","*")
var outNode : GraphFileNode
if !ge.has_node(name1):
outNode = GraphFileNode.new(t.target_scene_loc)
ge.add_child(outNode)
to_map_arr.append(outNode)
ge.connect_node(self.name, i, name1, 0)
i+=1
for to_map : GraphFileNode in to_map_arr:
to_map.map(ge)
+1
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@@ -0,0 +1 @@
uid://bnyumo4kb4h1q
+11
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@@ -0,0 +1,11 @@
extends Node
func _on_map_button_button_up() -> void:
$UI/VBox/GraphEdit.clear_connections()
for child in $UI/VBox/GraphEdit.get_children():
if child is GraphFileNode :
$UI/VBox/GraphEdit.remove_child(child)
child.queue_free()
var startNode : GraphFileNode = GraphFileNode.new("test_scene1.json")
$UI/VBox/GraphEdit.add_child(startNode)
startNode.map($UI/VBox/GraphEdit)
$UI/VBox/GraphEdit.arrange_nodes()
+1
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@@ -0,0 +1 @@
uid://dvomfsvrdv4pr
+33
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@@ -0,0 +1,33 @@
[gd_scene format=3 uid="uid://bvgr4gp4xnqdl"]
[ext_resource type="Script" uid="uid://dvomfsvrdv4pr" path="res://tools/map/map.gd" id="1_6lvw1"]
[node name="Map" type="Node" unique_id=1335935698]
script = ExtResource("1_6lvw1")
[node name="UI" type="Control" parent="." unique_id=1741993090]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="VBox" type="VBoxContainer" parent="UI" unique_id=2056072322]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
alignment = 1
[node name="MapButton" type="Button" parent="UI/VBox" unique_id=2030873199]
layout_mode = 2
text = "Map!"
[node name="GraphEdit" type="GraphEdit" parent="UI/VBox" unique_id=49166899]
custom_minimum_size = Vector2(100, 500)
layout_mode = 2
[connection signal="button_up" from="UI/VBox/MapButton" to="." method="_on_map_button_button_up"]