basic dialogue progression
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extends Node
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class_name DialogueEncounter
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var dialogue: DialogueScene
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signal step
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func _init(path: Resource) -> void:
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self.dialogue = path
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await Start()
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func _input(_event: InputEvent) -> void:
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if Input.is_action_just_pressed("ui_accept"):
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step.emit()
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func Start():
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for i in self.dialogue.get_scene():
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print(i.dialogue)
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await step
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