require("player") require("engine.vector") require("engine.class") require("engine.collision") require("world") function _config() return { name = "Game", pixel_perfect = true, game_id = "com.harper.usagitest", } end collision.add(Player.aabb) for i = 1, 10 do local new_block = { color = gfx.COLOR_DARK_GRAY, aabb = { x = (i - 1) * 10, y = 50, w = world.cell_size, h = world.cell_size, }, } world.utils.set_tile(new_block.aabb.x, new_block.aabb.y, new_block) end world.utils.update_colliders() function _init() State = {} end function _update(dt) Player:update(dt) end function _draw() gfx.clear(gfx.COLOR_BLACK) Player:draw() for _, v in pairs(world.tiles) do gfx.rect_fill(v.aabb.x, v.aabb.y, 10, 10, v.color) end collision.draw() end