initial commit

This commit is contained in:
harper
2026-05-14 20:14:48 -07:00
commit 9d65ca32c4
11 changed files with 846 additions and 0 deletions
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require("engine.vector")
Player = {
speed = 1,
velocity = vec(0, 0),
aabb = {
x = 0,
y = 0,
w = 10,
h = 10,
normal = {},
},
pointer = vec(0, 0),
looking_at = nil,
}
function Player:update(dt)
self:input()
if self.aabb.normal.y ~= -1 then
self.velocity.y += 10 * dt
end
local targeting = world.utils.get_tile(self.pointer.x, self.pointer.y)
if targeting ~= nil then
self.looking_at = targeting
else
self.looking_at = nil
end
collision.move(self.aabb, self.velocity.x, self.velocity.y)
end
function Player:draw()
gfx.rect_fill(Player.aabb.x, Player.aabb.y, 10, 10, gfx.COLOR_WHITE)
gfx.circ(self.pointer.x + (world.cell_size / 2), self.pointer.y + (world.cell_size / 2), 3, gfx.COLOR_WHITE)
end
function Player:input()
local input_dir = vector.utils.input_vector()
input_dir = util.vec_normalize(vector.utils.input_vector())
self.velocity.x = input_dir.x * self.speed
self.pointer = world.utils.to_tile(
self.aabb.x + (input_dir.x * world.cell_size),
self.aabb.y + (input_dir.y * world.cell_size)
)
if input.pressed(input.BTN1) and self.aabb.normal.y == -1 then
self.velocity.y = -3
end
if input.pressed(input.BTN2) and self.looking_at ~= nil then
self.looking_at.aabb = nil
for i, v in pairs(collision.colliders) do
print(v.aabb.x, v.aabb.y, v.aabb.w, v.aabb.h)
end
world.utils.set_tile(self.pointer.x, self.pointer.y, nil)
end
end