initial commit
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@@ -0,0 +1,48 @@
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require("player")
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require("engine.vector")
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require("engine.class")
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require("engine.collision")
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require("world")
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function _config()
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return {
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name = "Game",
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pixel_perfect = true,
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game_id = "com.harper.usagitest",
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}
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end
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collision.add(Player.aabb)
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for i = 1, 10 do
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local new_block = {
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color = gfx.COLOR_DARK_GRAY,
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aabb = {
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x = (i - 1) * 10,
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y = 50,
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w = world.cell_size,
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h = world.cell_size,
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},
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}
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world.utils.set_tile(new_block.aabb.x, new_block.aabb.y, new_block)
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end
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world.utils.update_colliders()
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function _init()
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State = {}
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end
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function _update(dt)
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Player:update(dt)
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end
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function _draw()
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gfx.clear(gfx.COLOR_BLACK)
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Player:draw()
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for _, v in pairs(world.tiles) do
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gfx.rect_fill(v.aabb.x, v.aabb.y, 10, 10, v.color)
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end
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collision.draw()
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end
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