package shoal import rl "vendor:raylib" DefaultPlugin :: proc(app: ^App) { add_system(app, DRAW, draw_sprite) } draw_sprite :: proc() { for i, &v in sprites.data { sprite_transform := transforms.data[i] rl.DrawTexture( v.texture, i32(sprite_transform.translation.x), i32(sprite_transform.translation.y), rl.WHITE, ) } }