change how systems are stored
This commit is contained in:
+8
-17
@@ -3,27 +3,18 @@ package shoal
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import "core:strings"
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import rl "vendor:raylib"
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STARTUP := 0
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UPDATE := 1
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DRAW := 2
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STARTUP :: 0
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UPDATE :: 1
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DRAW :: 2
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App :: struct {
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startup_systems: [dynamic]proc(),
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update_systems: [dynamic]proc(),
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draw_systems: [dynamic]proc(),
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systems: map[int][dynamic]proc(),
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plugins: [dynamic]proc(app: ^App),
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entities: [dynamic]Entity,
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}
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add_system :: proc(app: ^App, schedule: int, system: proc()) {
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switch schedule {
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case STARTUP:
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append(&app.startup_systems, system)
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case UPDATE:
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append(&app.update_systems, system)
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case DRAW:
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append(&app.draw_systems, system)
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}
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append(&app.systems[schedule], system)
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}
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add_plugin :: proc(app: ^App, plugin: proc(app: ^App)) {
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@@ -34,7 +25,7 @@ run :: proc(app: ^App, entity_limit: int = 1000) {
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for p in app.plugins {
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p(app)
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}
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for i in app.startup_systems {i()}
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for i in app.systems[STARTUP] {i()}
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_, window := single(&Window)
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rl.InitWindow(window.width, window.height, strings.clone_to_cstring(window.title))
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@@ -43,9 +34,9 @@ run :: proc(app: ^App, entity_limit: int = 1000) {
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rl.SetTargetFPS(60)
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for !rl.WindowShouldClose() {
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rl.ClearBackground(window.background)
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for i in app.update_systems {i()}
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for i in app.systems[UPDATE] {i()}
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rl.BeginDrawing()
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for i in app.draw_systems {i()}
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for i in app.systems[DRAW] {i()}
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rl.EndDrawing()
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}
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}
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