Files
2026-10-13 16:33:45 -07:00

26 lines
460 B
Odin

package main
import ecs "shoal/src"
import rl "vendor:raylib"
GridActorComponent :: struct {
position: rl.Vector2,
size: int,
speed: f32,
can_move: bool,
}
GridActor: ecs.Storage(GridActorComponent)
WeaponComponent :: struct {
dmg: i32,
rpm: f32,
cooldown: bool,
}
Weapon: ecs.Storage(WeaponComponent)
EnemyComponent :: struct {}
Enemy: ecs.Storage(EnemyComponent)
PlayerComponent :: struct {}
Player: ecs.Storage(PlayerComponent)