package main import rl "vendor:raylib" move :: proc(t: ^Transform, x, y: f32) { next_position := Transform { position = {t.position.x + x, t.position.y + y}, } if e, occupied := world.entities[next_position.position]; !occupied { delete_key(&world.entities, t.position) defer world.entities[t.position] = e t.position = next_position.position } } shoot :: proc(pos: rl.Vector2, t: Transform) { pos_centered := center_to_grid(pos) t_centered := center_to_grid(t.position) rl.DrawLine( i32(t.position.x) * CELL_SIZE + (CELL_SIZE / 2), i32(t.position.y) * CELL_SIZE + (CELL_SIZE / 2), i32(pos_centered.x), i32(pos_centered.y), rl.WHITE, ) } center_to_grid :: proc(pos: rl.Vector2) -> rl.Vector2 { pos_x, pos_y: f32 pos_x = pos.x + CELL_SIZE / 2 pos_y = pos.y + CELL_SIZE / 2 return rl.Vector2{pos_x, pos_y} }