local network = require("client") local player = { x = 100, y = 100, } local client_id = 0 function love.load() network.connect("127.0.0.1", 9000) network.on(network.MSG_ON_CONNECT, function(payload) print("connected to server with id " .. payload) if client_id == 0 then client_id = payload end end) network.on(network.MSG_GAMESTATE, function(payload) print(payload) end) end function love.keypressed(key) network.sendPacket(network.MSG_KEY_PRESS, client_id .. "/pressed/" .. key) end function love.update() network.update() end function love.draw() love.graphics.print("Connected as id " .. client_id, 20, 20) love.graphics.circle("fill", player.x, player.y, 10) end