local network = require("client") local player = { x = 100, y = 100, } function love.load() network.connect("127.0.0.1", 9000) network.on(network.MSG_GAMESTATE, function(payload) print("Server:", payload) end) end function love.keypressed(key) network.sendKey(key) end function love.update() network.update() end function love.draw() love.graphics.print("Connected", 20, 20) love.graphics.circle("fill", player.x, player.y, 10) end