extends Resource class_name Choice @export var response: String @export var targets: Array[ChoiceTarget] func get_target()->DialogueScene: for target : ChoiceTarget in targets: if target.condition_events.is_empty(): if !target.target_event.is_empty(): Game.log_event_data(target.target_event) return target.target_scene if Game.has_all_events_data(target.condition_events): if !target.target_event.is_empty(): Game.log_event_data(target.target_event) return target.target_scene print(error_string(ERR_INVALID_PARAMETER) + " in Choice.get_target(), check that there is a target with an empty condition_events in targets") return null func _init(str1 : String, targs : Array[ChoiceTarget]): response = str1 targets = targs static func load_dict(dict : Dictionary) -> Choice: var ts : Array[ChoiceTarget] = [] for tar : Dictionary in dict["t"]: ts.append(ChoiceTarget.load_dict(tar)) return new(dict["r"], ts)