forked from harper/spooktober-vnj
Added mapping tool, reworked scene structure, and added test data.
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extends Node
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func _on_map_button_button_up() -> void:
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$UI/VBox/GraphEdit.clear_connections()
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for child in $UI/VBox/GraphEdit.get_children():
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if child is GraphFileNode :
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$UI/VBox/GraphEdit.remove_child(child)
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child.queue_free()
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var startNode : GraphFileNode = GraphFileNode.new("test_scene1.json")
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$UI/VBox/GraphEdit.add_child(startNode)
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startNode.map($UI/VBox/GraphEdit)
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$UI/VBox/GraphEdit.arrange_nodes()
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